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Updates - Posted on: 4/25/2016   [Friction]



I have a new game idea! Well, not really an idea, more of a feeling...

I've been wanting to make some kind of adrenaline-racing game, so I recently went back to one of my early failed projects and tried to improve it. Progress has been going great!

I've started adding goals/targets/objectives - trying to see what kind of things I can add to make it challenging and fun. I'd really like to include a combat system, but unfortunately I don't have the knowledge to do AI or Multiplayer yet.

I hope to have more updates soon!



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Discontinued... 10/31/2016
The game "Friction: Battle Arena" has been discontinued for the time being.
New Fog FX 10/12/2016
I added the new fog asset and it looks really amazing!
Updates 7/18/2016
I became overwhelmed trying to find solutions for several bugs. So, I'm taking a break from this game for a moment.
Updates: Cover Art 7/10/2016
Tried to make some nice cover art for the game. Also reworking the startup functions.
Updates 7/9/2016
I updated the graphics for the select screen and the heads-up-display.
Updates 7/8/2016
I added network objects to the "beach" and "snow" levels. So, there are 5 different maps now, but I will probably condense those or only include the best ones in the finished game.
Updates 7/7/2016
I made several cool updates today. Also, a friend helped me test the game!
Updates: Homing missiles... 7/6/2016
I updated the rockets to act like homing missiles. It was difficult to setup but the effect looks re
Updates: Character Select Screen and more... 7/5/2016
I finished working on the character select screen, the player skill/stats variables, and I added exp
Updates 7/4/2016
Different player vehicles have been added. I had to rework the custom network behaviors to allow for a "character select" variable. I also started working on the character select screen.
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