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Updates
- Posted on: 5/17/2016
[Friction]
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I overcame several problems with the networking. The tests look pretty good, but there are no weapons or audio yet, so I'm still skeptical whether the network components in Unity can even manage all these aspects. I still have a lot of work and more tests to do... |
Today, I worked on the environment... added palm trees, rocks, and more grass. Added power-ups. Tested other skies and fog colors.
Yesterday, I created a short opening intro/video for the game.
Earlier in the week I illustrated concepts for different player models/vehicles.
I've also begun working on the UI and menu screens.
I'm working on this full-time!
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Discontinued... 10/31/2016 |
The game "Friction: Battle Arena" has been discontinued for the time being. | |
New Fog FX 10/12/2016 |
I added the new fog asset and it looks really amazing! | |
Updates 7/18/2016 |
I became overwhelmed trying to find solutions for several bugs. So, I'm taking a break from this game for a moment. | |
Updates: Cover Art 7/10/2016 |
Tried to make some nice cover art for the game. Also reworking the startup functions. | |
Updates 7/9/2016 |
I updated the graphics for the select screen and the heads-up-display. | |
Updates 7/8/2016 |
I added network objects to the "beach" and "snow" levels. So, there are 5 different maps now, but I will probably condense those or only include the best ones in the finished game. | |
Updates 7/7/2016 |
I made several cool updates today. Also, a friend helped me test the game! | |
Updates: Homing missiles... 7/6/2016 |
I updated the rockets to act like homing missiles. It was difficult to setup but the effect looks re | |
Updates 7/4/2016 |
Different player vehicles have been added. I had to rework the custom network behaviors to allow for a "character select" variable. I also started working on the character select screen. | |
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