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Golf...
- Posted on: 5/20/2020
[Golf]
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I tried another method for visualizing the ball trajectory... |
It works ok. One great thing, is it works with the applied wind forces and spin. But it's not very efficient and you have to wait for the physics to play out, which makes it a bit annoying to use for long distances.
I think I have the forces dialed in pretty good, the wind and the way the ball curves feels nice and semi-realistic.
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Updates... 10/23/2021 |
Minor updates and improvements... | |
More progress... 9/9/2021 |
I've been testing the second course and making minor improvements... | |
2nd course... 2/28/2021 |
The creation of the first course was mostly improvised. I'm trying to plan the second course better, by starting with an overhead drawing, then I'll use that as a rough template for the course when I paint the textures and heights in Unity. | |
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