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Golf... - Posted on: 8/23/2020   [Golf]



Performance...

Now that I'm working with larger terrains, I've noticed a few performance issues... If the projectors are too large, that will affect performance, so instead of scaling them to match the size of the whole terrain, I reduced their size and only update the position of the Caustics each time the player turn ends/resets. I converted the Clouds projector to use World-space UV coordinates so it can follow the camera, without the textures moving with the camera, which worked out great.

I had increased the terrain's Pixel Error setting for a better looking terrain, but that also affected performance, so I scaled those values back.

I also noticed the Reflection script on the water asset affects frame-rate quite a bit. So, I imported Unity's water solution, and its actually slower, so I guess I can't do much to improve that.




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Settings updates... 12/30/2021
More work on the settings...
Updates... 10/23/2021
Minor updates and improvements...
Golf updates... 10/10/2021
Minor updates...
Updates... 9/13/2021
I remade the 7th hole...
More progress... 9/9/2021
I've been testing the second course and making minor improvements...
More progress... 9/5/2021
More progress on the second course...
More progress on the golf game... 8/31/2021
More progress on the second course...
Golf updates... 8/29/2021
I've been working more on the golf game...
Some progress... 7/18/2021
I made some progress on the second course...
2nd course... 2/28/2021
The creation of the first course was mostly improvised. I'm trying to plan the second course better, by starting with an overhead drawing, then I'll use that as a rough template for the course when I paint the textures and heights in Unity.
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