|
 |
|
 |
|
Golf...
- Posted on: 8/25/2020
[Golf]
|

I finished the first course on the larger terrain... |
It's still really rough, but its a good base to work with. I had an accident where the terrain got flattened and wouldn't Undo, fortunately I had recently exported the heightmap, so I only lost a little time. I set quick position arrays for the tee and hole positions and cycled through each hole on the course. It's working great!
I have one issue with the Camera. Apparently, when you deactivate the camera, then move its position, then reactivate it again, there's a big lag, caused by the camera redrawing the terrain details. I don't know if there's a solution for that. However, I've been intending to replace the camera map with a flat image, instead of rending the actual scenery... that means the map won't show certain objects or details, but it will be far more efficient.
For the camera map positioning, I came up with a straight-forward solution where I automatically center its position between the hole and tee and base its height on the distance between them.
<< Back to main news page
|
|
 |
|
 |
|
|
Updates... 10/23/2021 |
Minor updates and improvements... | |
More progress... 9/9/2021 |
I've been testing the second course and making minor improvements... | |
2nd course... 2/28/2021 |
The creation of the first course was mostly improvised. I'm trying to plan the second course better, by starting with an overhead drawing, then I'll use that as a rough template for the course when I paint the textures and heights in Unity. | |
|