Custom Terrains and Foliage More updates to the environments I've made in Unity3d.
I wrote a script that reads the pixel data from a grayscale texture and applies those values to the terrain data - so custom terrains can be used in addition to the terrain generator used in previous examples.
![](uploads/virtueone_games_ftg-5_1.jpg)
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![](uploads/virtueone_games_ftg-5_5.jpg)
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![](uploads/virtueone_games_ftg-5_7.jpg)
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Dynamic Terrains and Foliage (final)
Dynamic Terrains and Foliage (updated again)
Dynamic Terrains and Foliage (updated)
Dynamic Terrains and Foliage (continued)
Dynamic Terrains and Foliage
Resources:
"Rock & Boulders" by Manufactura K4 - https://www.facebook.com/ManufacturaK4
"Rocky Meadow Assets" by Fredrik Larsson - http://fr3drik.com/
"Yughues Free Palm Tress" by Nobiax/Yughues - http://nobiax.deviantart.com/
"Butterfly with Animations" by Gareth Wright - http://r3dbyt3.co.uk/gruffyresume/index.html
"Skybox Volume 2 (Nebula)" by Hedgehog Team - http://www.thehedgehogteam.com/Forum/
"Simple procedural terrain in Unity" by Scrawk - http://scrawkblog.com/
Most terrain textures provided by CGTextures - http://www.textures.com/
Most lens flares, tree models, grass and foliage, water, and camera fx provided by Unity - http://unity3d.com/
Other resources like, crystals, mushrooms, cacti, rocks, grass, terrains, skyboxes, and particle fx created by me using Bryce3D, Wings3D, and Unity3D.
Nov 20th 2015