virtueone            
  home     support     info  

 


                
Another prototype using Motion Controls... - Posted on: 2/6/2019   [Labyrinth]



Trying to take advantage of motion controls and prototyping another new game...

It's one of those marble box maze games. (I don't now what they're called). I'm starting with something traditional, to get the physics and graphics correct, then I'll probably change up the game-play and try to do something newer/more creative.

I thought this would be really easy, but I had a lot trouble... mainly with restricting/clamping the values/forces. I think I literally tried everything, every method to rotate a game object. Ultimately, I went with a solution where I adjust the Angular Velocity of the x and z axis, while clamping the y axis. To prevent over-rotating, I simply use a ground plain game object to collide with and stop the board from over-rotating. It's a little clunky, but it works.




<< Back to main news page


     
Labyrinth game updates... 2/20/2019
I made minor updates to the user-interface, backgrounds, etc...
New backgrounds... 2/19/2019
I added a couple new backgrounds...
Added a sliding menu... 2/17/2019
I made a simple menu, but decided not to use it...
Updates... 2/14/2019
I added one more level to the new labyrinth game...
New level... 2/13/2019
I just added another level...
Graphics... 2/13/2019
I started working on graphics for the logo, splash screen, and icon.
Labyrinth game updates... 2/11/2019
I added two new levels...
Adding sound... 2/9/2019
I started adding sound to the game...
New game experiment... 2/7/2019
I worked more on the box maze experiment...
Site created and maintained by kreediddy. © 2010-2024. kreediddy.