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Another prototype using Motion Controls...
- Posted on: 2/6/2019
[Labyrinth]
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Trying to take advantage of motion controls and prototyping another new game... |
It's one of those marble box maze games. (I don't now what they're called). I'm starting with something traditional, to get the physics and graphics correct, then I'll probably change up the game-play and try to do something newer/more creative.
I thought this would be really easy, but I had a lot trouble... mainly with restricting/clamping the values/forces. I think I literally tried everything, every method to rotate a game object. Ultimately, I went with a solution where I adjust the Angular Velocity of the x and z axis, while clamping the y axis. To prevent over-rotating, I simply use a ground plain game object to collide with and stop the board from over-rotating. It's a little clunky, but it works.
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Updates... 2/14/2019 |
I added one more level to the new labyrinth game... | |
Graphics... 2/13/2019 |
I started working on graphics for the logo, splash screen, and icon. | |
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