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Porting to Android (Day 3)
- Posted on: 11/11/2017
[StonesThrow]
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More work optimizing the game for Android... |
I created low-res models for several of the game objects: rocks, hot air balloons, and the lighthouse. I decreased the heightmaps, which caused some objects to be placed incorrectly. And tested different settings for the water.
I still can't get a stable 30fps frame-rate, but I'm getting close at about 25fps.
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Stones Throw Updates 10/8/2018 |
I finished adding the new "water caustics" and "cloud shadows" effects to Stones Throw. It took a few days to update because I encountered several problems... | |
Updates... 9/29/2018 |
I added my new alternate water caustics effect to Stones Throw. | |
Underwater fx... 9/24/2018 |
Added the new water caustics effect to my Stones Throw game. | |
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