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Porting to Android (Day 4)
- Posted on: 11/12/2017
[StonesThrow]
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Another long night spent trying to optimize for mobile... |
I'm still not happy with the inconsistent and slow frame-rate. I researched terrain settings, render settings, compression settings... I feel like there's something I'm missing, but I've tried nearly everything at this point.
It's taking a lot of time to test, because with each change, I have to publish it, copy it, uninstall/install it... And I've tested about a hundred different things. Certainly didn't expect it to be this difficult, and its a shame because aside from the slow frame-rate, everything else is working great - controls, interface, timers, physics, animations, etc.
I'm going to try a few drastic things, like completely removing the water, and/or terrain, and see how much performance is affected.
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Stones Throw Updates 10/8/2018 |
I finished adding the new "water caustics" and "cloud shadows" effects to Stones Throw. It took a few days to update because I encountered several problems... | |
Updates... 9/29/2018 |
I added my new alternate water caustics effect to Stones Throw. | |
Underwater fx... 9/24/2018 |
Added the new water caustics effect to my Stones Throw game. | |
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