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Porting to Android (Day 5)
- Posted on: 11/13/2017
[StonesThrow]
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Yes, another night of optimization... |
I turned off the terrain rendering and that made a big difference, so that confirms much of the rendering cost is associated with terrain. Interestingly, I've tried smaller heightmaps, but I feel like there wasn't much difference.
The water isn't mobile friendly, and turning that completely off helped too. But obviously, the terrain and water are important for the game, so I can't just remove them.
I think I've decreased the quality settings as much as possible. It looks like crap compared to the PC version. But it's at least playable now.
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Stones Throw Updates 10/8/2018 |
I finished adding the new "water caustics" and "cloud shadows" effects to Stones Throw. It took a few days to update because I encountered several problems... | |
Updates... 9/29/2018 |
I added my new alternate water caustics effect to Stones Throw. | |
Underwater fx... 9/24/2018 |
Added the new water caustics effect to my Stones Throw game. | |
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